![]() Now when you search for an ideal target, check if tempHealth > 0 for example. (Yet laser turrets seem to have the same issue) Recommend adding a second health variable(This second variable has the same health as the first), where when a gun fires it instantly removes health from tempHealth and when the projectile actually hits the target reduce both (currentHealth & tempHealth) by damage. ![]() Predictive shooting for gun towers projectile towers tend to overkill the enemy wasting valuable shots making them less effective than laser towers. Finishing the game gets you around 20-30k skulls? Too much of a grind to get 100k. ![]() When this happens, don't despair, because the total number of enemies you have killed during the match is also converted into money! And it is at this point that you can improve your skills permanently, starting the next match stronger and with more advantages.RecommendationsReduce the 100k skulls achievement to 40-50k instead. Not everything may go as planned and sooner or later you will end up being killed by these gangs. In this way, the more enemies you kill during a wave, the more orbs you collect and the stronger you get. Every time this experience bar fills up, you level up and can temporarily improve your skills. For this reason, each enemy killed can release an orb that raises your experience bar. This money received from the drivers is not going to solve all your problems, and if you depended on it alone, you would already be dead. Well, maybe this is not completely legal, but use the money received to buy new weapons for the towers or upgrade the ones already installed. ![]() During the game, every time a driver reaches the end of the road, he pays a fee. ![]()
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